greatsnakes:
Whoever played him for the BBC was brilliant, so funny!
It was Andrew Sachs, who in a long career (I spotted him in an episode of
Randall and Hopkirk (Deceased) from the Sixties the other day) is probably most famous as Manuel in
Fawlty Towers, and for a recent incident in the British media, where he was subjected to some ill-advised prank calls from radio presenters.
I'm not sure how best to handle Snowy's ability to "talk"; it work on the page, and did work on the radio - but on the screen, how do you show it? Do you articulate his mouth, as in
Stewart Little and make him less "real", or just have him "thinking" his quips, like
Look Who's Talking?Bolt gets round it by having the animals "talk" when "speaking" to each other, with mouth movements, and barking, squeaking etc. with their mouths working as they would in a real animals when seen from the point of view of any humans.
The problem with that for the Tintin film is that it works in
Bolt because there you have interaction between multiple animals; with the exception of birds talking, such as parrots, and then not intelligently, Snowy is on his own. He doesn't talk to the Marlinspike cat, for example, so it might be harder to get across that these are his "dog" thoughts, and not that he is a magical talking dog that human characters should be able to understand.